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Dolphin emulator memory card filename incorrect
Dolphin emulator memory card filename incorrect









  1. #Dolphin emulator memory card filename incorrect drivers#
  2. #Dolphin emulator memory card filename incorrect driver#
  3. #Dolphin emulator memory card filename incorrect software#
  4. #Dolphin emulator memory card filename incorrect code#
  5. #Dolphin emulator memory card filename incorrect ps3#

The 'Namco MOTHER PCB' would need to be emulated, and this is a large board that would likely require some real skill to do. This looks like it's probably just some memories, so shouldn't be too hard to add into the emulator. The RAM32 PCB that it loads CDROM data into needs to be sorted. It's worth noting that even if this gets solved, there are still some other problems: I'd like to understand exactly how the magicgate chip is able to decrypt a single file, and also why the encryption algorithm leaves pretty much plain text at the end of boot.bin. I've heard that the boot.bin files have unique 32 bytes that ties them into the magicgate encryption chip on the donglee? Could we maybe jump past boot.bin, and just load the right file directly? I'm interested to see how this would work, and what the 'other' file is that is lamely xored.

  • only boot.bin is affected by magic gate on system246, it loads another file within the FS which is a lamely xored ELF file, and that one is the game boot.
  • When extracting boot.bin and looking at it, there is a lot of what looks like possibly encrpyted/compressed data with some words that are broken up.

    #Dolphin emulator memory card filename incorrect code#

    The python source code for mymc.py which can list these files is here: This contains some files that are clearly ELFs (TK4GAME for example), and others that I'm unsure what format they are (boot.bin, TK4LOAD). RAW, select the savefile you want to have in the list and click export. The memory card dump can be displayed, and so the entire thing isn't encrypted. Open Dolphin And open the Memory Card Manager under Tools. I am aware that there is some sort of magicgate protection applied to these memory cards, but I am unaware at what level this is applied or how it works. So my question is, what about `boot.bin` in the arcade dongle dump is not right? What makes a file 'right'? It'll also display this if you change `mc0:boot.bin` to something that it has on the room e.g `rom0:TESTMODE`, as it can access it but it's not 'right' (whatever right means).

    #Dolphin emulator memory card filename incorrect driver#

    When it cannot load this file it'll display a series of different error messages depending on why:ĭongle Driver Load Fail - I made it display this by changing mc0:boot.bin to cdrom0:boot.bin, you can guess what this means.ĭongle Card Does Not Exist or Is Not Right - It will display this if there is no memory card inserted, or one that is 'curroupted'.īoot File Not Exit - It'll display this with a blank memory card inserted.īoot File Is Not Right - It'll display this when an arcade dongle dump is inserted. This is boot.bin on the memory card in slot one. The program the bios will try to load is `mc0:boot.bin`. For example `rom0:TESTMODE` refers to a TESTMODE binary in the bios (the test mode binary just displays colour bars), `mc0:boot.bin` refers to a file called boot.bin on a memory card in the first slot. The bios loads from the memory card in slot one, so make sure you insert it there in the emulator.Īs a side note: In the bios it refers to files with the medium they are on, a colon and then the file name. Images of the dongles can be found here:

  • Click import and select file from step 7.After the BIOS boots, it tries to load a program from the 'dongle' which is a magicgate memory card.
  • Open "mymc-gui.exe", select your PCSX2 memory card( in the memcards directory where you installed PCSX2 ), select mcd001.ps2.
  • "FF12newsave" and save as format X-Port 2(*.xps)
  • Select "File\Save As" in PS2 Save builder, give it a filename e.g.
  • IMPORTANT: Set the Root/ID to the directory in which the save games were located in Step 4,.
  • Use PS2 Save builder, drag and drop the 3( or more i dunno ) files extracted in step.
  • #Dolphin emulator memory card filename incorrect ps3#

    There’s a reason you didn’t see PCSX2 and Dolphin ports to the PS3 or 360 Dolphin requires a stellar computer to emulate just Gamecube games, let alone Wii titles. Extract all files to a specified location Sorry to crush your dreams, but PPSSPP is the only emulator that has a chance at running.Use PSVExporter and "Open" one of the.Download/have PS3 saves (i.e.psv format).You need the following: MyMcConverter, PSV Exporter, PS2 Save Builder (the blog provides links to these).

    #Dolphin emulator memory card filename incorrect software#

    So, given my equipment or a simply a PSV file, what software do I need to copy my "real" PS2 saves into some format PCSX2 can read? I also have MyMC and PS2 Save Builder which are supposed to operate on PS2 save files, but neither seems to know what to do with the files output by PSV exporter. I found a utility called PSV Exporter which eats PSV Files and spits out.other files I don't really know what to do with.

    #Dolphin emulator memory card filename incorrect drivers#

    I haven't found PC drivers for the PS2 card adapter (amazingly, it's USB and it seems prime for hacking), so instead I copied over the PS2 saves from the PS3 onto a thumbstick as. Now, I would have thought this would make copying PS2 save files to my PC in a format PCSX2 can read would be a simple task, but apparently not.

  • PCSX2 emulator which I want to be able to access those files.
  • No PS2 or fat PS3 anymore, which is why I use.










  • Dolphin emulator memory card filename incorrect